The eyes did not need much work done to them for now. Firstly, I just made two spheres a placed them behind the mesh, as close to the mesh as possible. They do not look realistic at this moment in time but this will change once I have used UV Mapping. I modified the vertices surrounding the eyeballs to create a more realistic shape.
This is a before shot:
This is an after shot (after turbo smooth):
Now i have to finish off the lips, before I can extend my head and neck.
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